Lack of Skilled Workforce Remains a Key Challenge for Iran’s Game Industry
Tehran – BORNA – Speaking to Borna's Fateme Moradkhani, Amir Mohammadrezaei, Deputy of Education at the Iran National Foundation of Computer Games, outlined the Foundation’s renewed focus under its new leadership.
“Our primary goal is to tackle the talent gap in the gaming sector,” Mohammadrezaei said. “We're aiming to recruit and train more professionals from across the country by leveraging expert educators—not just through traditional classes and workshops, but through innovative approaches that align with the industry’s needs.”
Beyond Theory: Training for Real Market Entry
Mohammadrzaei emphasized that the Foundation is working to ensure that trainees become familiar with the inner workings of the gaming market—not just technically, but also in terms of entrepreneurship and revenue generation.
“We don’t want to start from scratch. We’ll build upon the Foundation’s past experiences,” he noted.
Human Capital: The Core Asset of Game Studios
Commenting on industry trends, the Deputy of Education pointed out that: “The greatest asset for any game development company is skilled human capital. Many studios have grown reluctant to hire entry-level staff and are primarily seeking experienced professionals. However, the Foundation is encouraging them to take on interns and invest in long-term talent development.”
He also acknowledged critical issues currently impacting the ecosystem: “There are multiple challenges at play—especially the emigration of skilled professionals and the impact of sanctions, which have made it harder for them to continue working within Iran.”
From Awareness to Opportunity
Mohammadrezaei stressed the importance of broadening access to training opportunities: “We’re moving away from the previous model of training a limited number of individuals. Our goal is to cast a wider net and uncover talents we might otherwise overlook. These aspiring developers need hands-on experience before entering the market or building their own games.”
“Public awareness is also key,” he added. “Families must come to see game development not just as a hobby, but as a legitimate and potentially lucrative career.”
Toward Institutional Support
Mohammadrezaei concluded by highlighting the expanding role of academic institutions: “Many universities and institutes across the country are already offering courses in game development, and this momentum must continue. For instance, the University of Isfahan is set to launch a specialized degree in game design within the next two weeks.”
“Over time, the Foundation should gradually shift its focus from direct training to a more supportive role—empowering universities and research institutions, updating teaching methodologies, and contributing to the advancement of academic research and industry innovation.”
End Article